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Why do shadows turn off in layer0 in sketchup 17
Why do shadows turn off in layer0 in sketchup 17




Keep object front faces on the outside for easier use of stylistic effects Creating objects as solids lets you use and modify them easier.Every material needs a unique and logical name and only the largest necessary texture size. Applying them to groups would paint all the default colored faces in the selected color. Use Purge and the Cleanup plugin to delete unnecessary geometry, materials, components and styles.Use components above groups when possible to reduce the file size, allow easier editing and more flexible use of objects.

why do shadows turn off in layer0 in sketchup 17

Use scenes to enable or disable unnecessary layers as well as shadows, fog and style effects for faster performance while modeling.Avoid using excessive arc and circle segment count to keep the model size down.Very tiny objects should be modeled in an over sized scale to avoid face-creation problems.When working with complex models, individual parts of the model can be made in a new SketchUp file and then assembled or referenced in the working file as a component.These objects should only be inserted in the working file after checking their scale and deleting unnecessary layers and geometry. CAD data and 3D Warehouse models should be inserted in a new SketchUp model.Groups and component must have an appropriate names and IFC for easier work with Outliner, LayOut and BIM.It should then be made a part of a group or component and assignet to a specific layer. All Primitive geometry should be created and remain assigned to Layer 0.All objects should be modeled close to the axis origin to avoid camera clipping issues.If someone wants to skip using groups all together, then that’s their choice I guess. The main idea of the rule was to keep the model size down and let you modify the model more easily. It’s a shame you can’t assign a shortcut to make unique. What could be great would be the ability to paste an object as a unique components with ctrl + shift + v and adding the extra modifier shift to copy while moving. I always really do encourage the use of components whenever possible, but the practice of using only components and having to keep making them unique could be tiresome and confusing for beginners. If you want to paint all the faces in a group, you can just use ctrl/shift I don’t see advantages of painting groups. You are often left with materials hidden on some back faces you can’t get rid of by purging the model, unless using plugins.If the materials have been applied to groups I won’t have the flexibility changing the back face color in the whole model and then I have to spend extra time trying to fix the groups. I’m mainly working with architectural models so when making section cuts and section cut animations I want easy control of the object back face color for poche techniques or some other stylistic effects.






Why do shadows turn off in layer0 in sketchup 17